<File fileId="999" filename="map01/fertilizer_windrow_density.png" relativePath="true"/>
<File fileId="998" filename="textures/foliage/foliage_fertilizer_windrow_diffuse.dds" relativePath="true"/>
<File fileId="997" filename="shaders/cuttedWheatFoliageShader.xml" relativePath="true"/>


<Material name="fertilizerWindrowMaterial" materialId="999" ambientColor="1 1 1" customShaderId="48">
<Texture fileId="998"/>
<CustomParameter name="fadeStartEnd" value="25 30 0 0"/>
</Material>





<FoliageMultiLayer densityMapId="999" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="fertilizer_windrow" numDensityMapChannels="1" materialId="999" cellSize="8" viewDistance="75"
terrainOffset="-0.05" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="0.9" width="0.45" height="0.45"
widthVariance="0.25" heightVariance="0.15" horizontalPositionVariance="2.5" blockShapeId="3" useShapeNormals="true"/>
</FoliageMultiLayer>